Blue is a puppy who puts her paw prints on three clues. Steve or Joe has to deduce the clues (with the help of off-screen children) to figure out what Blue wants to do.
Genre: Animation, Comedy, Family
Cast:Steve Burns , Traci Paige Johnson , Michael Rubin , Aleisha Allen , Nick Balaban , Spencer Kayden , Kathryn Avery , Stephen Schmidt , Donovan Patton , Marshall Claffy , Cody Ross Pitts , Jenna Marie Castle , Kelly Nigh , Julia Wetherell , Kevin Duala , Jonathan Press , Kenny Kim , Koyalee Chanda
Blue's Big treasure Hunt leads us to unlock doors we have not seen before and leads us to skidoo into a special land.
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing them and pretending to be them.
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleep.
It's a draw-along episode, and we play Blue's Clues to figure out what Blue wants to draw. Along the way, we meet Marky the Marker and identify which of our friends he is using simple shapes to draw.
We're having a big feast to celebrate the things we're thankful for, and we play Blue's Clues to figure out what Blue is thankful for.
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
Steve discovers his heart beat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
The entire episode is spent outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
Something very mysterious has happened - somebody built a fort in the backyard. But who? We become Blue's Clues detectives as we hunt for clues to lead us to the mystery builder.
Periwinkle, our new neighbor, misses his friend Plum and his old home in the city. What can Periwinkle do to feel better about missing his friend? Blue knows and we play Blue's Clues to figure it out!
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
We're putting on a play in the living room and everyone has a part -- Steve is the mouse, Blue is the hippo and we are the cow! Only we're not sure how the play should end, so we play Blue's Clues to figure it out.
Rarrr! Shovel and Pail discover a dinosaur footprint in the backyard! Steve decides to pretend to be a dinosaur, and we play Blue's Clues to figure out what Blue saw.
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
Steve wears different clothes! It's a nutty opposite day at Blue's Clues and everything's topsy-turvy, including some of our friends. We play Blue's Clues to figure out what opposite Blue is thinking of.
Something's missing from Blue's circle collection -- but what could it be? We play Blue's Clues to figure out what's missing, and help our friends with their collections.
Steve wears different clothes! ItÂ's a nutty opposite day at BlueÂ's Clues and everythingÂ's topsy-turvy, including some of our friends. We play BlueÂ's Clues to figure out what opposite Blue is thinking of. But first, something pretty strange happens to our house, and we need to use our understanding of opposites to put everything back the way it belongs. Meanwhile, we continue to hunt for clues and skidoo into an Opposite Book to help two sisters create very opposite environments.
It's a big day -- Magenta is getting glasses! We launch into a game of Blue's Clues to figure out what Magenta will be able to do when she gets her glasses.
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
Steve and Blue are getting ready for their nature walk -- but first we have to check the weather. We play Blue's Clues to figure out what kind of weather Blue thinks is coming.
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
Welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There's lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows!