Blue is a puppy who puts her paw prints on three clues. Steve or Joe has to deduce the clues (with the help of off-screen children) to figure out what Blue wants to do.
Genre: Animation, Comedy, Family
Cast:Steve Burns , Traci Paige Johnson , Michael Rubin , Aleisha Allen , Nick Balaban , Spencer Kayden , Kathryn Avery , Stephen Schmidt , Donovan Patton , Marshall Claffy , Cody Ross Pitts , Jenna Marie Castle , Kelly Nigh , Julia Wetherell , Kevin Duala , Jonathan Press , Kenny Kim , Koyalee Chanda
Today we're using charts to measure all sorts of things. Mr. Salt needs to figure out what everyone's favorite snack is so he can make them, so we make a chart to help him out!
What time is it now? We play Blue's Clues to figure it out. On the way, we help Tickety put herself back together, pattern clothes in Steve's closet, and help the Lion Prince find and identify his jungle friends visually and audibly.
Blue and Steve need help figuring out what clothes to wear outside in the snowy weather.
Steve and Blue try new things, and improve and things they already know by trying harder.
Today at Steve and Blue's house, the activity of the day is singing!
Blue is a puppy who puts her pawprints on three clues. Steve has to deduce the clues (with the help of off-screen children) to figure out what Blue wants to do.
Steve and Blue are acting out their favorite stories today.
Can you guess which nursery rhyme is Tickety's favorite?
Blue has some really exciting news, but she won't share with us until we play a few games.
Steve has the sniffles. We play Blue's Clues to figure out what Blue thinks Steve needs to feel better.
We play Blue's Clues to figure out what Blue wants to build.
Blue leaves tactile, visual, and audio clues for us and we play Blue's Clues to figure out what Blue wants to play next.
Blue and Steve are experimenting by playing sink and float, but Blue wants to try another experiment. We play Blue's Clues to figure out which experiment Blue wants to try next.
Blue and Steve are busy cleaning. Steve throws things away but Blue wants to use old things to make something new. We play Blue's Clues to figure out what Blue wants to make.
Blue had a dream and we play Blue's Clues to figure out what Blue's dream was about.
We play Blue's Clues to figure out what book Blue wants to read.
We play Blue's Clues to figure out what Blue wants to buy. Along the way we help Mr. Salt and Mrs. Pepper figure out who has more apples, how to make them equal, and the total number they have all together.
Everyone's invited to Blue's big event! We play Blue's Clues to figure out what present Blue wants for her birthday.
Blue has drawn a picture of herself, Magenta and Steve. Steve thinks it would be great to hang it on the refrigerator, but Blue has another idea. As we try to figure what it is, we work on solving some problems step-by-step. We help Steve to figure out who made an ice cream in the kitchen by becoming amateur detectives. We also skidoo into a bakery and follow a step-by-step recipe to make a tasty treat.
As it starts to rain, Steve and Blue discover that the raindrops sound like music. Blue decides she would like to do something musical, so we play Blue's Clues to figure out what Blue wants to do on this rainy day.
Blue has a surprise for us, but it won't be ready until 2 o'clock. Using our watch, we time activities and discover the difference between seconds and minutes while we wait for our suprise.
We play Blue's Clues to figure out where Blue was when she lost her back pack. Guided by a hand saying -- Go back, go back, go back to where you were!
Something is making Blue sad, so we play Blue's Clues to figure out what it is. Along the way, we talk about feelings and figure out how to resolve difficult situations and emotions.
We play Blue's Clues to figure out what game Blue wants to learn. In the meantime we solve number problems, practice learning our lefts from our rights, and jump into the felt board to play tic-tac-toe with O-Friend.
It's Blue's Clues from a whole new perspective! We play Blue's Clues to figure out what Blue saw. Along the way, we see things through mirrors and kaleidoscopes, from up above and down below.
We help Steve and Blue take care of their plants, and now there's something else that we need to do. We play Blue's Clues to figure out what it is.
Something is frustrating Blue, so we play Blue's Clues to figure out what it is. We learn to "stop, take a deep breath, and think" when we find ourselves in frustrating situations.
Blue wants to show us something she's been trying to do, so we play Blue's Clues to figure out what it is.
We help Steve and Blue fix their broken toy plane. There's something else to fix, so we play Blue's Clues to figure out what it is.
Steve and Blue are playing Hide and Seek and it's Blue's turn to hide. We play Blue's Clues to figure out where Blue wants to hide.
All of our friends are getting ready for the holidays and we play Blue's Clues to figure out what memory Blue wants to add to our holiday quilt.
Blue's Big treasure Hunt leads us to unlock doors we have not seen before and leads us to skidoo into a special land.
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing them and pretending to be them.
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleep.
It's a draw-along episode, and we play Blue's Clues to figure out what Blue wants to draw. Along the way, we meet Marky the Marker and identify which of our friends he is using simple shapes to draw.
We're having a big feast to celebrate the things we're thankful for, and we play Blue's Clues to figure out what Blue is thankful for.
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
Steve discovers his heart beat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
The entire episode is spent outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
Something very mysterious has happened - somebody built a fort in the backyard. But who? We become Blue's Clues detectives as we hunt for clues to lead us to the mystery builder.
Periwinkle, our new neighbor, misses his friend Plum and his old home in the city. What can Periwinkle do to feel better about missing his friend? Blue knows and we play Blue's Clues to figure it out!
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
We're putting on a play in the living room and everyone has a part -- Steve is the mouse, Blue is the hippo and we are the cow! Only we're not sure how the play should end, so we play Blue's Clues to figure it out.
Rarrr! Shovel and Pail discover a dinosaur footprint in the backyard! Steve decides to pretend to be a dinosaur, and we play Blue's Clues to figure out what Blue saw.
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
Steve wears different clothes! It's a nutty opposite day at Blue's Clues and everything's topsy-turvy, including some of our friends. We play Blue's Clues to figure out what opposite Blue is thinking of.
Something's missing from Blue's circle collection -- but what could it be? We play Blue's Clues to figure out what's missing, and help our friends with their collections.
Steve wears different clothes! ItÂ's a nutty opposite day at BlueÂ's Clues and everythingÂ's topsy-turvy, including some of our friends. We play BlueÂ's Clues to figure out what opposite Blue is thinking of. But first, something pretty strange happens to our house, and we need to use our understanding of opposites to put everything back the way it belongs. Meanwhile, we continue to hunt for clues and skidoo into an Opposite Book to help two sisters create very opposite environments.
It's a big day -- Magenta is getting glasses! We launch into a game of Blue's Clues to figure out what Magenta will be able to do when she gets her glasses.
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
Steve and Blue are getting ready for their nature walk -- but first we have to check the weather. We play Blue's Clues to figure out what kind of weather Blue thinks is coming.
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
Welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There's lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows!
With a shape made out of two chairs and a blanket, Steve is imagining there's an igloo in the living room! But Blue sees something different. Let's play Blue's Clues.
Sir Steve-a-lot and Queen Blue must rescue King Horace from Periwinkle, the castle keeper! We play Blue's Clues to figure out what we should imagine ourselves to be to get up to Periwinkle's castle in the sky.
Steve and Blue found an empty box in the backyard. They figure out that if we imagine, we can use the box to play rocket ship. We blast off -- and play Blue's Clues.
It's a bird, it's a plane -- it's the Blue's Clues Superheroes! Steve, Blue, Tickety and Slippery are all being superheroes today. But what's that strange rumbling sound? We play Blue's Clues to figure it out.
Steve and Blue are inspired to create a newspaper to tell everyone what's new around the house. We play Blue's Clues to help Steve search for news to include in the paper.
Blue decides to create a special space for herself in the bedroom. What's going to be her favorite thing to do in her special space? We play Blue's Clues to figure it out.
Mr. Salt and Mrs. Pepper do so much for us that Blue and Steve create a holiday to celebrate - "Mr. Salt and Mrs. Pepper Day." Blue decides to make them a card and we play Blue's Clues to figure out what she wants it to say.
Anticipation builds as we wait for Mr. Salt and Mrs. Pepper to call from the hospital to tell us that the new baby's here! And what should we give the baby? Blue knows! We play Blue's Clues to figure it out.
The arrival of a new baby in the house means making some adjustments. We play Blue's Clues to figure out an additional way to assist Salt and Pepper in taking care of Cinnamon.
To the untamed wilderness of our backyard we go! Join Steve and Blue on a bug-watching expedition and help to play Blue's Clues as we figure out what Blue's favorite bug is.
Periwinkle missed his friend from the city, Plum, for a long time, but now he's finally come over to visit. Plum is a small purple bird who knows how to speak both Spanish and English. Throughout the episode, we learn how to speak Spanish words and also help out our friends. We learn Spanish as we help Periwinkle and Plum to create a marioneta. We also skiddoo into a puppet book, where we find Pedro, who needs our help in finding things to wear, so we use both Spanish and logic to figure out the right things that he needs.
Steve and Blue discover a locked trunk inside their bedroom closet. What could be inside? We play Blue's Clues to figure out where the key is so we can open the trunk and see what's inside.
Blue's friend Green is over today and we're playing with blocks. Steve is making a playground and Blue is building a really tall tower. We play Blue's Clues to figure out what Blue wants to build to connect the two.
If it's round and rolls, there's a good chance it belongs in Blue's Backyard Ballgame Bonanza. We're inventing all sorts of new ballgames today and we play Blue's Clues to figure out which game Blue wants to play.
Today we're acting out puppet stories! We create our very own puppet, Handy, just by using our hand. Steve's Sock Puppet accompanies us as we play Blue's Clues to figure out what story Blue wants us to tell with our puppets.
If you've got a rhyme, we've got the time today. Steve is a poet and he knows it - and so are we! We play Blues Clues to figure out what Blue wants to rhyme about.
Somebody new is joining us today- it's our new plant, Nero! As we learn how to plant Nero in the garden, Steve realizes that he doesn't know what kind of plant Nero is. But Blue knows so we play Blues Clues to figure it out.
Blue is organizing the books in her book nook. We play Blue's Clues to figure out what Blue wants to read about. Some of our friends have questions and we look in a book to find the answers.
Steve's got sneakers on today and that makes him feel like dancing! We play Blue's Clues to figure out what Blue wants to make a dance about.
Hop on board our cardboard bus and help Steve pick up our friends for a day of pretend school; where Blue is the teacher! We play Blue's Clues to figure out where we'll be going.
Blue can't decide what to do today. Mr. Salt encourages us to pick a few items from around the house and use our imaginations to invent something new to do with them.
It's a big day - we're playing Show and Tell and Steve's brother Joe is coming over to visit! What's Joe going to show for Show and Tell? We play Blues Clues to figure it out.
Steve's brother Joe is over today and we play Blue's Clues to figure out what Blue wants to give Joe as a present. Since it's Joe's first time ever playing Blue's Clues, Steve needs our help teaching him the rules.
Steve and his brother Joe are really happy to see us because they have some big news to share: Steve is going to college, today! Steve is happy to answer lots of questions about college.
Joe really needs our help today! After helping him play hide and seek he sees that we're really great helpers and asks if we can help play something else. Can we help figure out Blue's Clues!
Today we're painting portraits of our friends. We play Blue's Clues to figure out who else Blue wants to add to our Portrait of Pals.
Today we're using charts to measure all sorts of things. Mr. Salt needs to figure out what everyone's favorite snack is so he can make them, so we make a chart to help him out!
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Today we're making "The Big Book About Us" -- everyone gets a page to fill with pictures of their favorite things! We see what our friends are putting on their pages and play Blue's Clues to figure out what to put on the front.
Today we're playing store! Our friends have set up pretend stores and preschoolers help Joe shop for everything on his is. We play Blue's Clues to figure out what Blue wants to get at the store.
Perwinkle and Blue found a bird's egg in a nest in the backyard! It's not quite ready to hatch, so we need to be patient and wait. While we wait we play Blue's Clues to figure out what to do to pass the time.
Shh! It's Joe's birthday and everyone's planning a surprise party! The characters in the house need our help to get things ready - but something is missing. Let's play Blue's Clues to figure out what else we need to do.
Why is Joe so happy today? Because we're here! Today we're celebrating the things that make us happy. We play Blue's Clues to figure out what makes Blue happy.
Ahoy! Today everyone's preparing for the big Boat Float! But what boat are we going to make? Blue knows, so we play Blue's Clues to figure out what boat we should make for the Boat Float.
Wow, you're over pretty late today. Joe's stuffed duck Boris is ready for his favorite part of bedtime, getting tucked in, and we play Blue's Clues to figure out what Blue's favorite part of bedtime is.
Joe and Blue are playing Shape Searchers and they need our help. Blue pulls various shapes out of her bag and we look around and find things with the same shape!
Everyone is making up games today! Joe's made-up game is called Presto Change-Joe! Joe changes something about him and we try to figure out what it is. Blue's made up a new game too and we play Blue's Clues to find out what.
We're making contraptions! Joe demonstrates his amazing "Crayon Slide" for us. Blue is making a contraption, too, and we play Blue's Clues to figure out what it's going to do.
Everybody is dressing up today! Blue is being a giraffe, and we play Blue's Clues to figure out what Blue wants us to be! Joe tries different costumes through out the day - does he want to be an explorer, robot, or a duck?
It's time to clean up, because a special guest is coming over to visit! But who is it? We play Blue's Clues to figure out who our surprise guest is. While searching for clues, we straighten up the house.
Where is Baby Bird? Over or under Joe's head? On or off the branch? Using relational concepts, we help Joe find Baby Bird. Blue wants to find something too, and we play Blue's Clues to figure out what.
We're making a giant story on the wall with pictures! It's about some rabbits who go on a trip to visit their grandma. But what will the rabbits do once they get to her house? Blue knows! We play Blue's Clues to figure it out!
All aboard! Everyone's in the backyard building an Alphabet Train. The train is made up of lots of boxes-one for each letter- and we need to help find something for each box. We play Blue's Clues to figure out what will work.
Today we're using charts to measure all sorts of things. Mr. Salt needs to figure out what everyone's favorite snack is so he can make them, so we make a chart to help him out!
What's going to happen next? Some big event seems to be brewing on the patio, but we're not sure what. Blue has an idea, though, so we play Blue's Clues to predict what's going to happen on the patio.
It's the first-ever Blue's Clues neighborhood festival, and all our friends are there! What part of the festival is Blue excited about? We play Blue's Clues to figure it out.
Hop on board our cardboard bus and help Steve pick up our friends for a day of pretend school, where Blue is the teacher! We play Blue's Clues to figure out where we'll be going for our final activity - the field trip.
For the first time we see the world through Blue's eyes! While Joe plays with Boris, his stuffed duck, we spend an entire episode exploring the house with Blue and her favorite stuffed animal-Polka Dots.
Blue and Magenta have created a scavenger hunt! We search the house with Joe to find everything on our scavenger hunt list. At the same time, we play Blue's Clues to figure out what we're going to do after we find everything.
Joe and Blue are being writers today! We're making labels for things in our house - like hat, door and Sidetable Drawer. Using our finger, we help Joe write letters. We play Blue's Clues to figure out what Blue wants to write.
Magenta is going on a trip and asked us to take care of her house while she's away! Magenta leaves us a message so we'll know what to do. Blue wants to write a message, too and we play Blue's Clues to figure out what to say.
It's a big day today - Blue's going to the doctor for her annual checkup! We play Blue's Clues to figure out what Blue wants to do after her checkup.
Hop in the back seat for an entire Blue's Clues episode on the road! We help Blue put her booster seat in Carmen, an animated, talking car, and we set off. We play Blue's Clues to figure out where Blue wants to go.
It's amazing what you can see when you look carefully using the powers of observation to discover the world around you. We play Blue's Clues to figure out what Blue wants to look closely at.
We ring the doorbell which makes Joe open the door. Franny Felt Friend ties Franky's shoes, which makes Franky happy. What does Blue want to make us do? We play Blue's Clues to figure it out.
It's every preschooler's dream come true - Joe and Blue discover that animals have left the pages of their favorite book and are running amok around the house! We play Blue's Clues to figure out what animal Blue wants to find.
Our first glimpse into the morning rituals of the Blue's Clues house is certainly a rocking one. We help Joe and Blue go through their morning routine and play Blue's Clues to figure out what we should do when we're all ready.
It's the Holiday Season at Blue's house. As the entire household watches two old videos that he and Mrs. Pepper made back when Joe, Tickety Tock, Slippery Soap, Shovel, Pail, Mailbox and Side Table Drawer were babies and when Steve was a little boy, Mr. Salt tells everyone the stories of how Blue came into their lives and when the game of "Blue's Clues" was played for the very first time. Between videos, Joe and Blue get a phone call from Steve, who remembers how he met Blue after Joe tells him about the first video. And Joe receives a Holiday card in the mail from four kids who tell him their favorite parts of Kwanzaa, Hanukkah, Christmas and Ramadan.
Can you make your body say happy? Joe and Blue are striking all sorts of poses in The Feelings Game, and they want us to play along. Along the way, we play Blue's Clues to figure out what feeling Blue wants to act out.
Today we meet Moona 'the moon fairy,' who tells us the Legend of Blue.
Joe and Blue are playing with a toy train when it takes off through the living room and lands at a mysterious door. We open the door and out comes Wish! She tells us that today is our Wish Day - all day]we can make any wish.
Joe and Blue are playing with a toy train when it takes off through the living room and lands at a mysterious door. We open the door and out comes Wish! She tells us that today is our Wish Day - all day]we can make any wish.
Today is not a usual day; something is different. We're not playing Blue's Clues - we're playing Joe's Clues!
When Joe greets us he can't wait to show us his and Blue's creation called Wacky Wild World! Then, in Blue's Room we sing a song about the most spectacular place - home!
It's Playdate time! Today we get to spend quality time with Periwinkle, Mailbox, Joe, and Blue. How do we decide who to play with first?
A very special invitation arrives at the door. It's an invitation to the Fairy Tale Ball! And all our favorite fairy tale characters will be there. We skidoo into Fairy Tale Land and start playing Blue's Clues.
Today we're spending the whole day at the park. Do you want to know why? We're playing soccer! Blue introduces a new way to play Blue's Clues - every time we get a goal, we get a clue!
Sing, dance, and play in 4 musical episodes of Blue's Clues! Figure out what instrument Blue wants to play in the band, skidoo to new places and to Blue's Room for a sing-along, sing about morning routines, and help Blue get ready for a surprise guest!
We're in Blue's Room all day today, and it's time for our playdate! But what will we play? We spin our Playdate Spinner and it lands on snacktime!
"Introduces the new shirt in multiple colors Â- we will recommend what color the shirt should be). Today weÂ're painting portraits of some of our friends. We play BlueÂ's Clues to figure out who else Blue wants to add to our Portrait of Pals. Shovel and Pail need help painting their portraits. They donÂ't have the right colors, so we figure out which colors they can mix to get the colors they need. Then we skidoo into a book about colors, where we help our color friends Orange, Violet and Chartreuse figure out what primary and secondary colors combine to make them. All the colors then dance, mix and sing the color mixing song along with Joe."
Today we're using charts to measure all sorts of things. Mr. Salt needs to figure out what everyone's favorite snack is so he can make them, so we make a chart to help him out. Throughout the day we ask our friends what their favorite snacks are and add them to the chart. At the same time, we play Blue's Clues to figure out what Blue's favorite snack is. We help Shovel and Pail make a chart to figure out which animals they see the most in the backyard. Then we skidoo to a pig farm, where we use a chart to figure how much food to feed each pig.
Who's got rhythm? We all do! All of our friends are using instruments to make music -- even their hands. Along the way, we play Blue's Clues to figure out what instrument Blue is going ot play in Blue's Big Band.
