The adventures of three little aliens who, after arriving on Earth, move in with a family in order to learn about human interactions while staying hidden.
Cast:Rasmus Hardiker , David Menkin , Jules de Jongh , Dominique Moore , Hugo Harold-Harrison , Laura-Jean Richardson , Hal Barnes-Thompson , Dan Milne , Ruby Warren , Jane Nash , Romeo Atlas Fernandez , Priya Sen , Peter Rose , Dominick Coniglio , Lucinda Rhodes Thakrar , Elena Dragoi , Paul Leyshon , Fiona Morgan Quinn
Intrigued by the puppet show that Mum Hooman has arranged for the Girl's birthday party, the Floogals end up inadvertently performing the show themselves.
The Floogals find a strange one-eyed device in the attic that takes pictures and turns them into objects so Hoomans can treasure their memories.
Movie night is interrupted when the Floogals find themselves inadvertently babysitting Girl Hooman's new, very lifelike doll.
Why is Boy Hooman wearing an unusually large sock on one leg? Fleeker and Boomer get stuck in the doll's house when they copy him, leaving Flo to complete her Hooman clothing report with a daring mid-air investigation on her own.
When the Floogals encounter the Hoomans embroiled in a heated board game challenge, the three aliens soon find themselves playing the game themselves.
When Girl Hooman falls off her bike and wants her training wheels put back, the Floogals investigate exactly what are "training wheels" and end up soon inadvertently helping Girl Hooman to regain her confidence.
Boomer has been watching Boy Hooman's guitar lessons and trying to play along with a homemade guitar! When Flo and Fleeker find out, they set out to discover how a guitar works.
Girl Hooman thinks that there's a monster in her wardrobe. Flo is sceptical, but the Girl is not the only one who can let her imagination run away with her...
After Boomer accidentally knocks over Girl Hooman's jug of homemade lemonade, the race is on to figure out the recipe and fill up the jug before they're rumbled...
Boomer and Fleeker are beguiled by a magic trick that Boy Hooman has been practicing. They want to work out how it's done.
The Floogals venture into the Hoomans' library to retrieve Boomer's fizzer, which he has been using as a bookmark in one of Girl Hooman's books. As they search, Fleeker discovers a passion for stories he never knew he had.
After investigating decorating materials, the Floogals give Girl Hooman's dolls house a new lease of life.
The Floogals accidentally let the air out of Girl Hooman's swimming aid and must reinflate it before she returns for her swim.
Flo wonders why she can't get anything to grow in her garden. The Hoomans' garden is thriving - could the strange-looking man be scaring off the birds?
Animation. When Girl Hooman disappears into a strange yellow 'spaceship', the Floogals follow her to get to the bottom of the mystery.
With the Hoomans out on a daytrip to the seaside, the Floogals find themselves investigating a tide pool, only for Boomer to get a little too close for comfort to a barnacle, which sticks itself to his helmet.
Dad Hooman is trying to take a splinter out of Girl Hooman's toe. When Dad gives up, the Floogals decide to do the operation themselves.
The Floogals discover some strange smudges on the hallway mirror, then find them everywhere else too. What are they and where are they coming from?
Fleeker accidentally lets Boy Hooman's pet stick insect escape, and is very frustrated by its ability to hide! The race is on to return it to its tank.
When Boomer crashes his Fizzer into a tree, all the leaves fall off and he assumes he broke it. While the Floogals race to repair the broken tree, Flo discovers that the tree might have broken itself on purpose.
After Fee Floogal sees Boy Hooman's band practising in the garage, the Floogals form a band to find out why they all play at the same time - with very catchy results.
The Floogals find a train set laid out in the attic. But when Boomer can't resist touching the controls, the Floogals find themselves on a runaway train adventure...
Fleeker feels very un-fleekerish and so he skips his first ever mission. Flo and Boomer discover that Dad and Girl Hooman are acting off-routine too - they are tired, achy and sneezy, and they are making music with their noses.
The Floogals wonder why Mum Hooman is cutting off Boy Hooman's hair. Doesn't he need it? As the Floogals investigate, Fleeker finds that he has a talent for hairstyling.
The Floogals investigate the cold, white stuff covering the entire garden. Fleeker and Boomer have a lot of fun with it, but discover it can cause trouble if it gets too deep.
Girl Hooman has a wobbly tooth! That's strange in itself, but then she puts it under her pillow when it falls out! The Floogals are determined to find out why...
Floogals investigate a padlock and become stuck together , they learn how keys and locks work.
What on Earth is the Girl Hooman making? And why is there a heart shape on everything?
When Boomer hears a mysterious hoot-hoot noise in the middle of the night, the Floogals set out on an adventure to discover what this new animal could be...
Boomer becomes marooned on a small island in the park, where he befriends a duck, whom he thinks is also trapped.
When the Hoomans' house goes suddenly dark due to a power outage, the Floogals begin to investigate exactly why everything in the house has stopped working.
What was that funny walk Mum and Dad Hooman just performed? With Boomer acting as dance instructor, the Floogals try to master the dance themselves...
The Floogals are puzzled as to why Boy Hooman is telling Scruffy to sit down and stay all the time.
Fee Floogal is back, and curious to know why the Hoomans are performing actions and using equipment that Fleeker, Flo and Boomer have never seen before!
When Mum Hooman forgets to prepare the children's lunch, the Floogals must get their heads around the concept of the lunch box - and what goes in it.