Grizzy and the Lemmings are in a protracted conflict over the possession and ownership of "Yummy" a chocolate-hazelnut spread that looks like Nutella. Many foibles ensue.
Genre: Animation, Adventure, Comedy
Cast:Pierre-Alain de Garrigues , Josselin Charier , Pierre Coffin , Ben Bocquelet , Damien Laquet
Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable.
After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent.
Grizzy is exhausted and the couch has never seemed so enticing. He goes to fetch a pillow and a sleeping mask, but the lemmings have entirely different plans for the couch.
With their endless battles over the ranger's cabin, which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. They have no option but to camp in the wild.
The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it.
Before taking a nap, Grizzy locks the food in a cupboard to prevent the Lemmings from getting into it. The Lemmings find a special box of Lego to build contraptions to steal the food.
When Grizzy and the Lemmings accidentally activate a magic disk representing Earth, they are sent back in time to the prehistoric era.
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet.
While chasing the Lemmings, Grizzy crashes into an arcade cabinet near the supermarket displaying a model fortune-teller and her crystal ball. This gives Grizzy the upper-hand on what the Lemmings are going to do next.
A newly unpacked UV tanning booth becomes the coveted object of both Grizzy and Lemmings.
Grizzy accidentally orders the latest generation skateboard online, which levitates above the ground without wheels.
Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera.
The fridge in the cabin has changed: it's been replaced by a brand new, state of the art appliance which analyses the body fat percentage of whoever wants to serve themselves.
Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he fancies.
Grizzy needs a nice nap. He can't find a pillow comfortable enough, until he tests the pillow that the Lemmings use as a high-jump mat.
Grizzy is awakened from his nap by the unpleasant ongoing sound of Velcro strips being ripped off.
The she-bear Grizzy is enamoured with has lost her favourite flower in an inaccessible spot under a giant boulder. Grizzy tries to a new gadget to get strong enough to lift it.
The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favourite game on the ranger's mobile.
The Lemmings have a blast testing every app on the ranger's tablet one by one. By a shocking accident the apps become part of reality.
The Ranger gets a new 3D printer that can make a copy of anything. Grizzy and the Lemmings have different ideas about what to use it for.
Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side there is the same cabin, only it doesn't belong to a ranger.
Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favourite programme.
The Lemmings discover that by changing the speed limit sign on the side of the road they can create a huge wind that is perfect for their extreme kiting game.
While trying to stop the Lemmings, Grizzy slips on canvas and unwittingly executes an amazing somersault in front of his beloved she-bear.
The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear.
Grizzy relaxes in the massage chair, but the electricity supply stops in the log cabin.
Grizzy dismantles the toboggan built by the Lemmings in the log cabin.
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The mood of a raccoon becomes contagious to all those around him.
Grizzy finds an electrode that controls a robot, and the Lemmings plot to take it.
The Lemmings discover tai chi movements that generate balls of energy.
Grizzy wakes up, starving. But the last jar of Yummy chocolate spread is empty.
Grizzy tries to catch a fish despite the Lemmings kite-surfing and the presence of a shark.
Grizzy and the Lemmings search for a Pirate treasure to get food from a Yummy vending machine.
Grizzy wrecks his TV so he crosses the sea to make his way to what he thinks is a new one.
Grizzy notices that the Lemmings have laid hands on a pirate cannon.
The Lemmings are determined to get Grizzy fit, but he would rather lounge around.
Grizzy snares a swordfish which drags him out to sea. This leads to an underwater adventure with a trident and a whale.
A rock fault releases steam that propels the Lemmings high into the sky.
The Lemmings organise a sand yacht race and put a sleeping Grizzy on one of the yachts.
Grizzy finds a conch decorated with Maori symbols that can control whales.
Grizzy and the Lemmings fight over a crab that can open coconuts with a snip of its claw.
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Grizzy and the Lemmings happen upon a crying polar bear cub. They combine their talents to sooth it.
The magnetism of a meteorite close to the cabin inspires new games for the Lemmings.
Grizzy gets his hands on a machine that can create giant blocks of ice.
The Lemmings find an ice block that holds a frozen prehistoric animal.
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The Lemmings come up with a ride worthy of a county fair in the living room.
The Lemmings perform acrobatic high jumps, competing for the winning prize.
A penguin decides to help Grizzy catch piles of fish, and the pair strike up a friendship.
Seeking a source of heat, Grizzy moves into a greenhouse - but the Lemmings are coming too.
The Lemmings dream up a scheme where Grizzy would submit to their will.
The Lemmings build a giant ice slide in the cabin. However, Grizzy makes sure the fun doesn't last long.
Grizzy steals a magic statue that has the power to make objects appear in real life.
A Lemming finds a mysterious mask that endows him with the power of telekinesis.
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The Lemmings take possession of a magic sceptre that has the ability to shrink objects.
Grizzy swipes the peanut reserves of the elephant playing with the Lemmings.
Grizzy and the Lemmings fight over a pig who has the ability to find food using his snout.
Grizzy and the Lemmings take part in a safari photo competition on an animal reserve to win a grand prize of food.
The Lemmings are trapped in a ball, and an ostrich sits on it, mistaking it for an egg.
The Savannah animals bow down before whoever sits on the throne-shaped boulder.
The Lemmings discover a magical djembe that possesses whoever listens to it by the demon of dance.
In the midst of a heatwave, Grizzy and the Lemmings fight over the fridge. The Lemmings develop a new game using ice cubes.
