Geared for children ages 5-8, "Odd Squad" follows two young agents, Olive and Otto, who are part of an agency that seeks to save the day using math when odd things happen.
Genre: Action, Adventure, Comedy
Cast:Millie Davis , Sean Michael Kyer , Dalila Bela , Olivia Presti , Filip Geljo , Christian Distefano , Anna Cathcart , Isaac Kragten , Gavin MacIver-Wright , Alyssa Hidalgo , Jayce Alexander , Peyton Kennedy , Michela Luci , Hattie Kragten , Valentina Herrera , Ali Prijono , Glee Dango , Eshaan Buadwal
Agents Opal and Omar uncover the location of a legendary odd artifact.
Agents Opal and Omar uncover the location of a legendary odd artifact.
The Mobile Unit's first case is to return a plant to the 17th dimension.
The van needs a gallon of water the team try's to collect it while stranded in the desert.
Omar has great plans to surprise Orla with a 500th birthday party. But due to some intense Odd Squad history, normal party gifts aren't going to fare well with her. Then, while solving oddness on a farm, the team meets a kid named Jeremy. Opal really wants to shine in front of him, but the team accidentally gets locked out of their van.
The Mobile Unit gets called back to the Museum of Natural Odd when Oswald's replacement, Ortho, has gone radio silent. When they arrive, they find out an ancient stone warrior has been let loose! Then, when the Mobile Unit gets ranked low on the Odd Squad Magazine progress reports, Opal and Orla kick into competitive mode and try to solve as much oddness as possible.
The Mobile Unit is called to Pinehurst, North Carolina to stop a villain who is stealing various objects. If they don't catch the villain in time, the local Odd Squad will be forced to cancel their annual mini golf tournament. But the Mobile Unit is having trouble figuring out who the villain is, because they don't know what the stolen objects have in common.
There's a villain turning train cars odd, and the Mobile Unit must figure out the pattern in which the villain is striking. Then, Orla is kicked off the squad when a library book she took out 400 years ago is overdue. The Mobile Unit must use budgeting to turn their $1 into $10 to pay the late fee, or else Orla will not get her badge back.
Omar gets stuck in a white void all by himself; Opal and Oswald search the Old Woods to find ingredients for the antidote to help Omar's case of Clown-i-tosis.
When the mysterious masked villain, "The Shadow," takes over the Mobile Unit van's computer, the team must act fast to regain control of the van before it drives into The Lake of Goo. While Opal attempts to get to the van's main computer room to re-boot it, the others learn about different types of friction and how they can help slow down a moving object!
The Mobile Unit must convince Soundcheck to get back together again.
The Mobile Unit is called to Odd Squad's top-secret security facility. The Shadow tries to convince villains to join her Villain Network.
A new villain named Mr. Unpredictable challenges the Mobile Unit. The Odd Squad tube system has mysteriously been shut down.
The Mobile Unit reports to the New York City Odd Squad to help with a big problem. An agent-in-training visits the Mobile Unit.
When members of the Mobile Unit get turned into sandwiches, The Big O comes to the rescue. The Mobile Unit faces a series of odd challenges that only Orla knows how to stop.
The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case for themselves.
Orla shares the story of how she was chosen to protect the 44-leaf clover. With the Mobile Unit agents in trouble, Oxley and Olanda must come to the rescue.
Oswald has to go undercover as a robot to enter a villain warehouse run by robots. The Mobile Unit learns how things might have been if they hadn't joined the team.
The Mobile Unit must bring a villain to The Big O's safe house. The Mobile Unit goes undercover as villains to try and stop The Shadow.
The Mobile Unit heads to Australia to stop The Shadow from causing world-wide oddness.
Now that Opal is off fighting oddness with her sister, the Mobile Unit holds a press conference to introduce a new member. With a group of villains causing oddness, it is not a good time for The Big O to share that she's heading off to space.
Villains set out to steal a box of powers. / The Mobile Unit fills in for Seattle Mr. O.
The Mobile Unit learns more about Little O. / The Agents must stop Dr. Dry and the Sandbeast.
The Agents head to William Ocean's lair. / The Agents head to William Ocean's lair.
The Mobile Unit teams up with two Chicago Agents to take on an Arts and Crafts villain.
The Agents get creature-handling licenses. / A villain plans to turn Agents into puppies.
The Mail Department is overrun with pentagurps. / Creatures escape from the 19th dimension.
Little O attempts to record a training video but a Sandbeast makes things difficult.
Three villains team up with Bonnie Blaster and her high-powered, oddness-causing gadget./Jamie Jam and Marty Marmalade are always stopped by Odd Squad. Determined to help other villains avoid getting caught, they team up to trade tips.
Globetrotting villain Stu Venir is turning monuments into keychains. Agents must uncover a pattern to predict where he will strike next./It's Oswald's birthday. After running into a Party Crasher creature, there are suddenly FOUR of him who seem identical.
The Mobile Unit is called upon when a lost Baby Laser Chicken is found in the Austrian countryside./The Odd Squad Timekeeper keeps time for all of the clocks around the world. When she's suddenly struck with oddness, the clocks stop working.
Orla thought she was the only ancient Agent left. But when a distress call comes through, it becomes clear that she was wrong./Now that ancient Agent Olando has completed retraining, he is ready to go out into the field with the Mobile Unit.
In this two-part season finale, the Odd Squad Mobile Unit must stop a group of villains who want to break into Odd Squad Headquarters to steal an ancient artifact. Little do the Agents know, their greatest challenge will come from someone inside.