Eli Shane is determined to be the greatest Slugslinging hero of them all! Only by collecting, training and dueling with little critters called SLUGS can Eli and his team hope to defeat the forces of evil. Did we mention the part where the slugs transform into powerful magical beasts? That part's awesome. Slugterra is an epic sci-fi comedy adventure set deep undergroun... Read all
Genre: Animation, Action, Adventure
Cast:Lee Tockar , Sam Vincent , Andrew Francis , Shannon Chan-Kent , Brian Drummond , Tobias Diakow , Vincent Tong , Michael Dobson , Mark Oliver , David Kaye , Colin Murdock , Kathleen Barr , Ian James Corlett , Scott McNeil , Trevor Devall , Adrian Petriw , Tabitha St. Germain , Dale Wolfe
15-year-old Eli Shane just a regular kid from the suburbs except for one thing: he comes from a long line of Shanes, each of whom has made the journey from the surface to protect Slugterra, and the slugs that make the underground world so special. Now its Eli's turn to be Slugterra's next Shane - whether he's ready or not! Unfortunately, the slugslinging tournament he enters to prove that he's ready, pretty quickly shows that he's not! So when word of this new Shane reaches the ears of the nefarious Dr. Blakk, he's not too worried... yet.
15-year-old Eli Shane just a regular kid from the suburbs except for one thing: he comes from a long line of Shanes, each of whom has made the journey from the surface to protect Slugterra, and the slugs that make the underground world so special. Now its Eli's turn to be Slugterra's next Shane - whether he's ready or not! Unfortunately, the slugslinging tournament he enters to prove that he's ready, pretty quickly shows that he's not! So when word of this new Shane reaches the ears of the nefarious Dr. Blakk, he's not too worried... yet.
Eli Trades Joules for new gear and replacements after Dr. Blakk henchman trashed there hideout.
When the punks in the Hooligang cruise into Quiet Lawn Cavern, they think no one there's got the guts to stand up to them so they trash the place. And they're right - until Eli and the Shane Gang come to town.
The gang signs up for a weekend camp that promises to teach your slugs tons of new moves - without lifting a finger! Eli thinks it sounds too good to be true... and it is. But exposing the truth draws the ire of the camp's director - and half the campers!
The Slug Run is the ultimate, off-road, no-holds-barred, cross-cavern MechaBeast race. Unfortunately, the only thing lower than the odds of beating the three-time champ - who's now racing for Dr. Blakk - are the odds of Eli making it to the finish line in one piece!
When even Kord can't find a way to fix what's wrong with the new upgrades to the Shane Gang's Mecha Beasts, it's time to go to the source: the wondrous Mecha Forge! Hoping to find the cause of the glitch, the gang instead uncovers a huge conspiracy - hatched by Dr. Blakk!
Eli doesn't believe in ghosts - until he enters Deadweed cavern! But it turns out Eli's first instinct was right. What lurks inside Deadweed is far more evil than ghosts, its El Diablus Nacho, after a supply of the dangerous Dark Water that Dr. Blakk uses to turn innocent slugs into Ghouls.
A short cut takes the Shane Gang through the territory of the Shadow Clan - and try as they might not to, they are discovered and captured by the mysterious creatures. Just when it looks like our heroes are done for, they are helped out of this jam by a most unlikely savior.
Pronto is thrown in jail on trumped-up charges by a corrupt judge, and the only chance to break him out is Eli making a one-in-a-million trick shot. Only one slinger in all of Slugterra can help Eli make a shot like that - Mario Bravado. Finding the formerly-great-but-now-washed-up Mario is easy. Getting him to help is something else entirely.
Long thought to be merely a legend, an Enigmo Slug has finally been spotted. The bidding is high for this rarest of all slugs, and so is the competition to be the first grab it! Eli and the gang actually beat Slugterra's most vicious slug hunter to the prize-only to find that the hunter is now hunting them!
After a wild ride on the mysterious Flumes - the Underriver that runs beneath all of Slugterra - the Shane gang find themselves dropped into a sea cavern, where they are promptly shanghaied into the crew of the Pirate Captain Malvolio Drake!
A fun trip to the mall cavern turns un-deadly when the place is over run by the zombie-like victims of the Zombus slug. With Pronto zombified (not entirely a bad thing, the others kind of like this new, quieter, more monosyllabic Pronto), the rest of the Shane Gang must find the mysterious Mr. Saturday who controls the Zombus slugs-and find a way to stop him.
After being chased by one of Dr. black's men the Shane gang are saved by a new kid named twist.
The four members of the Shane Gang think they've found the fifth in Twist, a street-smart kid who volunteers his help when the gang needs it most on a mission gone wrong. But Twist harbors a dark secret that could doom the mission - and the Shane Gang.
Avalanched inside a frozen cavern, the Shane Gang can't figure out which is worse: being trapped with a vicious Ice Ogre that only gets bigger the more you shoot it? Or needing to work with The Hooligang to get out?
A thief breaks into the Shane Gang HQ looking for the fabled "Shane Treasure" - a portion of which she believes belongs to her. The thief escapes with nothing, but Eli does manage to find a treasure chest. To unlock it, the thief and the gang will need to travel to a remote, dangerous cavern to find a special slug. The journey is fraught with peril, and when they finally open the box, what's inside is not at all what they were expecting...
Notorious con man Gar Rivelle has many convinced he has discovered the way to a secret land... a land that seems to be the surface! Eli uncovers the truth - Gar is getting his information from a coded Shane diary. Keeping the surface secret is Eli's number one mission, so he steals the diary from Gar, sparking an all out siege on the Shane HQ. Eli's friends rally to the defense and turn the invaders away. Eli realizes that for him to continue in Slugterra, he's going to have to confide his greatest secret to his friends.
Eli fires slugs right and left during a fast-paced slugout on mecha-back! "See you back home," Eli tells the slugs he has to leave behind as he races across a cavern during the fight. The battle won, the Shane Gang is on its way back home when Eli runs into a situation that he can't ignore. One thing leads to another and Eli ends up challenged to a duel. Only one problem, Eli's doesn't have Burpy or the rest of his best slugs! They're still on the way back home!
Driven by his intense slug phobia, scientist Quentin Kozinski has invented mechanical slugs. Armed with this fearsome arsenal, he sets out to prove that science can beat any slug - and any slinger - including the Shane Gang! But Eli is determined to prove that no thinking, living thing can ever be bested by a machine.
A mysterious slugslinging master appears for the first time in 20 years. Though old, this slinger is an amazing battler - incredibly fast and the master of an unstoppable slinging technique. Eli, Korg, Trixie and Pronto all want to study with the master and learn this awesome move. But so does Dr. Blakk's protégé Twist! Now Eli must face off against Twist and prevent the master from choosing a villain for a student.
Blakk has hired Brutale - a thug as brutal as his name - to build a Deep Water Rig to drill for Dark Water at the bottom of the Cavern Sea. Needing some water-breathing labor for the job, Brutale steals Marvolio Drake's reptilian pirate crew. Desperate to get his men back, Drake forms an unlikely alliance with the Shane Gang, who are just as desperate to shut the Dark Water rig down.
Using some stolen Shadow Clan tech, Dana Por is able slip in and out of any cavern in Slugterra - and rob them blind! But when she makes the mistake of stealing from Dr. Blakk, Eli is the only one who can protect her from The Gentleman, a suave but deadly mercenary Blakk hires to take back what was stolen from him - and bring back the scalp of the girl who stole it!
Lumino cavern is under attack! A swarm of Neurotox ghoul slugs have created a massive toxic cloud that's attacking the residents. The Shane Gang must brave an inescapable maze called the Cavern of Time to locate Blite, the only man who knows enough about regular Neotox slugs to help them stop the cloud created by the ghouls. Just a few problems with that plan: Blite is a deadly maniac, whose reign of terror ended only after Will Shane trapped him in the Cavern of Time. All these years, Blite has been dreaming of getting revenge on the Shane. So Eli better be ready!
Eli and Kord have been trying to create a fusion shot: two slugs shot at exactly the same time that can merge their powers! But they'll need to mod Eli's blaster to handle it. In search of the one missing part that will complete Eli's Double Barreled Blaster, the gang journey to the Scrap Heap, a junk yard cavern of epic proportions. Finding the part isn't easy. Getting out with it alive past Boss Ember and his Scrap Force is nearly impossible.
When Eli and the Shane Gang find themselves trapped in the Deep Caverns underneath Slugterra they discover a whole new type of danger threatening to escape. Allowing it past the barrier would mean unprecedented peril - not only for Slugterra, but our world above too!
Armed with his powerful new weapon the Gatling Blaster, Blakk's unstoppable battle train threatens to run roughshod over all of Slugterra - unless Eli can master his new Double Barrel Blaster and come up with a powerful fusion move in time to stop it.
The Shane Gang find themselves competing in the Slugball Championship - a rough and tumble cross between hockey, slugslinging and rugby - with deadly random obstacles thrown in for fun! Eli suspects the rival team is cheating, but he's going to have to prove it first... that is if he can survive the game!
Locke and Lode have run roughshod over a cavern and The Shane Gang aim to kick them out. But the townspeople have their own hero to clean up the town - none other than the King of Sling, a pompous Slugslinger the gang has bested on a number of occasions. There is no way he'll survive against two of Blakk's minions, but Eli can't intervene without humiliating the king! So the Shane Gang decide to work behind the scenes to make the king victorious. That is until Dr. Blakk himself arrives...
The Shane Gang's been captured by the zombifying Mr. Saturday! Locked up in Stalagmite 17, they are helpless as Dr. Blakk begins the trip there to collect them. Only one hope remains... the two members of the Shane Gang Saturday didn't capture: Pronto and Burpy. Can this mismatched pair pull off an impressive prison break?
The Shane Gang follow Diablos Nacho to Molemound - the Molenoid home cavern. Pronto doesn't want to go - and not because he's in trouble. It turns out Pronto is the rightful KING of the Molenoids. He's been ducking the crown for years since the king's main responsibility is settling arguments and fixing leaky plumbing. But Pronto must play king for a day while the Shane Gang follows Nacho into the great Molenoid library to stop him from taking a valuable map. Meanwhile, Pronto faces an unwelcome challenge for the throne by his Life! Long! Nemesis! Seedo.
Our heroes are lured into an elaborate game by a twisted villain calling himself the Game Master. The Shane Gang must use every bit of skill they have to pass each level, but there is a devious twist: every slug they fire is captured, with the promise that they'll see them again only if they manage to make it to the end. That's becoming all the more difficult with fewer and fewer slugs...
Burpy is sick, and the only thing that will cure him is a trip to the Lightwell - a mysterious, hidden power source only slugs (and the Shadow Clan) know the way to. Burpy can't make it on his own, so Eli vows to take him there. He convinces the Shadow Clan to point the way, but the journey is fraught with peril. Meanwhile the rest of the Shane Gang must fight side by side with the Shadow Clan when Blakk's minions attack.
A mysterious creature is draining the energy from all the slugs in a distant cavern, and the residents are offering a rich reward to whoever can stop it. Mercenaries come out of the woodwork hoping for the prize, but the Shane Gang aim to stop it for free. That's what they do. It turns out this creature is more dangerous than anyone could imagine, and one by one, the hunters are taken out of the game - leaving only Eli and the reviled STOCKER remaining. The two forge an uneasy alliance, but can a mercenary like Stocker really be trusted?
Dr. Blakk has been captured! Now it's up to the Shane Gang to transport him to Stalagmite 17, the only prison that can hold him. To do so, they're going to need some serious speed. That's just what they get when we reveal Kord's new modifications to their Mecha Beasts! But will it be enough to stand up to Blakk's own newly-designed super vehicles?
While the rest of the Shane Gang defend the perimeter from the legions of Blakk Guards sent to free Dr. Blakk from prison, Eli interrogates the captured villain. Surprisingly, Blakk feels like talking. He reveals where he came from, how and why he discovered ghouls and most importantly of all, Eli learns the truth about what happened to his father.
Eli's got a new slug recruit! But in the heat of battle, can this rookie go from frightened novice to the hero of the day?
Dr. Blakk and his Darkbane minions have discovered a way to make their ghouls faster and stronger - giving them an edge over the Shane Gang. In order to even the odds, Eli is going to need his most powerful slugs and an upgraded blaster from Redhook. The only problem is, Dr. Blakk already has the slingersmith working for him... Eli and the gang attempt a daring rescue mission to free Redhook, but along the way discover Blakk has a much more sinister plan in the works.
Dr. Blakk has succeeded in creating a gap in the magical slug-energy barrier that protects Slugterra, opening the way for the evil Darkbane to tunnel their way up from the Dark Caverns. Eli and the Shane gang must stop this at any cost. Now armed with a selection of upgraded slugs, blasters and armor, they take the battle to Dr. Blakk's front door. While his team slugs it out against Dr. Blakk's minions, Eli takes on Blakk himself once and for all!
Upon returning to the Outlaws' jungle camp, the Shane Gang suffer a sneak attack from the Emperor's Underlord Holt, who steals almost all of their slugs and loads them onto the Dragon Train for transport to the Emperor. With precious few slugs to use as ammo, the Shane Gang must be extra resourceful to get them back.
In order to reach the Emperor of the Eastern Caverns, Eli and Junjie pose as Underlords to enter the Tournament of Underlords. But when Holt turns up to expose the Shane Gang, it's up to Pronto to stop him.
In an epic battle, Junjie and Eli confront the Emperor and the Dai-Fu as the fate of the entire Eastern Caverns hangs in the balance.
While Junjie struggles with the knowledge of what he did during his time as the Dark Slinger, the Shane Gang meet a former servant of the Emperor who wants to turn over a new leaf. But can the Shane Gang help a bad guy learn to do good?
The Shane Gang decides to use Pronto as bait when they arrive at a cavern overrun by thieves. But their plan goes awry when Underlord Holt arrives and commands the thieves to work together to bring him Pronto - dead or alive.
When the Shane Gang travel to the Auroris Mine, they discover a legendary monster carved out of stone attacking the mines-the Pyritor. Trixie studies the legend to help them locate the creature's home and put a stop to its reign of terror, but first they must confront the true nature of the beast, and its assistant.
Determined to up his game against Stone Warriors, Kord visits a famous Eastern Technician for help creating a new blaster upgrade.
Thieves steal precious cargo; the gang discover who The Giver really is.
Junjie tells the history of the Eastern Caverns and his ancestors.
Pronto accidentally uses the Emperor's sword blaster; Lady Dai-Fu manipulates Underlord Holt.
The gang recruits their friends and some enemies to help them take down the Emperor
The Shane Gang return home to the 99 caverns to find Gateway Cavern overrun with slugs-in Eli's absence, the Shadow Clan have governed by putting the slugs before the people, and the result is chaos! It's up to Eli to restore the balance, but the Shadow Clan aren't as friendly as they once were...and that's saying something. Help comes from an unexpected source-Tad and his slug Pieper, who just arrived from the Surface!
The Shane Gang take Tad under their wing, training him to blast like a pro with Eli's old blaster and teaching him to live by the slugslinger's code. Tad takes to it like a natural, and as Kord says, it looks like they have another "slugslinging savant from the Surface" on their hands. But their training will be put to the test when Tad accompanies them to a showdown with the Scrap Force...and the Shadow Clan!
Tad is still missing after the slug-out with the Shadow Clan, but the Gang have to set off without him when reports start coming in of slugs disappearing all across the 99 caverns. As they pursue the trail of missing slugs, the mystery grows darker when it leads them straight to Dr. Blakk's old stronghold!
Tad's hypnotic slug Pieper has gone megamorph, his gang of supporters all have Gattler blasters, and Tad's control over his army of ghouls is stronger than Dr. Blakk's ever was. The Shane Gang are under non-stop ghoul fire as they struggle to put a stop to Tad's plans and end the mass ghouling of slugs once and for all.
