The continuing adventures of a quartet of turtle superheroes.
Genre: Animation, Action, Adventure
Cast:Michael Sinterniklaas , Wayne Grayson , Gregory Abbey , Sam Riegel , Darren Dunstan , Marc Thompson , Veronica Taylor , Sean Schemmel , David Zen Mansley , Scott Rayow , Greg Carey , Scott Williams , Dan Green , Eric Stuart , Nell Balaban , Clay Adams , Oliver Wyman , J. David Brimmer
The Teenage Mutant Ninja Turtles live hidden in the sewers of New York City with their sensei Master Splinter. When tiny robots destroy their home, the Turtles are forced to emerge from the sewers and face the dangers of the surface world.
The Turtles discover the identity of the robots that trashed their lair and that of their creator, brilliant scientist Dr. Baxter Stockman, whose criminal ties are soon uncovered by his lab assistant April O'Neil.
When April O'Neil wakes up in the Turtle's lair she has major trouble dealing with the reality of four giant talking turtles and a zen-master rat.
Raphael is a little cooped up underground with only his brothers and Master Splinter.When Raphael almost clobbers Michelangelo in some brotherly sparring,it's pretty apparent that Raphael needs to get out to let of alittle steam
When a scientist accidentally unleashes a super-powered Nanotech monster with a childlike mind, it adopts a small-time grifter as its father figure, and the mayhem begins!
The Foot Ninjas are causing blackouts. And it all has to do with a mysterious sword that causes shock waves.
The Turtles must deal with a new threat: Foot Tech Ninjas that raise the bar in the ways of invisibility. Fortunately they're aided by their new friend Casey Jones who has found his way into the Turtle Lair.
Casey Jones tries to stop a young girl from becoming a member of the dangerous Purple Dragon gang.
The boys have made friends with a group of homeless people and are worried when they start mysteriously disappearing into the night!
The Shredder's first attempt against the Ninja Turtles.
Our four turtles stand facing their most formidable foe to date ... the Shredder.
Believing the Turtles can accomplish so much more for the city and inspired by iconic superhero Silver Sentry, Michelangelo decides to take a crack at being a superhero.
When Don's examination of some mysterious crystals attracts the attention of a subterranean monster, the Turtles underground exploration unearths a Foot Genetics Lab!
After discovering an abandoned underground Foot Genetics Lab,and being attacked by once-human Digging Creatures, the Turtles assist those very creatures in trying to repair a Force Field to protect them against mindless beasts.
The source of the mysterious crystals are found in an ancient subterranean city. The city is inhabited by the sole survivor of an ancient race; who he claims wanting to return the creatures to their original form, his true intentions remain unknown.
With all the turtles living in April's apartment, things are getting a little crazy. But, when Donatello stumbles upon a fantastic monster in the basement, things get crazier.
Leonardo does some training on the roof tops until the Foot Ninjas came to attack him, and little does he know, is that the Shredder is still alive and well.
With Leonardo unable to fight, and the Foot infiltrating April's antique shop, the crew finds themselves out numbered and out of luck.
Donatello, Michelangelo, Raphel, and Splinter tell their memories of Leo's earlier days as a small turtle.
The Turtles return to New York (as the title might suggest) with one goal in mind: to destroy the Shredder once and for all.
The Turtles and Splinter continue to fight their way up through the Foot Headquarters skyscraper, facing down three misshapen Mutant Shredder Clones, a hallway of traps, and never-before-seen supernatural foes.
With Stockman showing up in the middle of the final battle between our heroes and the Shredder, everything is thrown into chaos.
With Splinter mysteriously vanished last episode, the Turtles are feeling frustrated, not knowing where to start looking for him.
After the frustrated Turtles exhaust their search for Splinter, their suspicions turn to the Guardians, and the trail soon leads them to a non-descript building, the initials of its company name spelling out "TCRI".
The Turtles successfully infiltrate the mysterious TCRI Building, where they manage to sneak into its inner sanctum, and locate the unconscious Splinter inside a stasis tank.
Our four heroes find themselves beamed halfway across the universe to the planet D'Hoonnib and right into the middle of a police action!
On the planet D'Hoonnib, the Turtles team up with the Fugitoid, a.k.a. Professor Honeycutt, a scientist trapped in a robot's body, who is being pursued by the rogue military forces of General Blanque.
The Turtles are captured by the Triceratons and thrown into a Tri prison, their lives to be used as a bargaining chip to convince the Fugitoid to build his Teleportal device.
Welcome to the Tri-sports Arena filled to capacity with cheering Triceraton crowds thirsty to watch grueling combat. Where gladiators go in but never come out.
The turtles are faced with their biggest challenge yet, getting home!
Back from their adventures in space, the Turtles find themselves in the headquarters of the same aliens who teleported them across the universe!
The turtles and Splinter have taken a little trip down the Utroms' memory lane via a high-tech virtual reality device experiencing first hand the Utroms' crash landing on Earth and their life in feudal Japan.
The Turtles and Splinter escape the Utroms' high-tech virtual reality device, only to find the Shredder and all his forces waiting for them.
There's a bad dude in town, and he's looking to pick a fight with Leonardo. This Ultimate Ninja has come halfway across the inter-dimensional universe to fight the Shredder, defeat him and gain glory.
The TMNT return to Casey's Grandma's house for some rest and refreshing the mind. They soon began to think back on what they've been through with the Shredder.
The Turtles are in big trouble from a microscopic enemy when the bizarre Nano-monster returns for a rematch!
The Turtles discover that they're not alone in the sewer. The green ooze which mutated them years ago also claimed another victim... Leather Head!
The Turtles return to the ancient underground city they discovered in "Notes From the Underground", only to find the city abandoned, its crystal moon power source missing, and its human population reverted to monsters.
It's a 3 way war between the Purple Dragons, The Foot Clan, and the New York Mob. And Leonardo believes that he and his brothers were the cause of all this.
The Turtles find themselves in the middle of an escalating gang war between the remains of the Foot, the Purple Dragons and the mob. Can the Turtles survive the deadly onslaught?
The turtles have their hands full fighting the mob, the Purple Dragons and what's left of the Foot. Now, they've joined forces with Karai, who used to be the Shredder's right hand "man." Can they trust her?
Now that they've got a ShellSub, the Hudson River becomes the Turtle's underwater wonderland... NOT!The junk in the riverbed is even more dangerous than the city above when the Turtles run into their old nemesis the GarbageMan.
Casey loves the new sport of Super Slam Hockey.When the legendary Golden Puck, a piece of hockey history dating back to 17th Century Holland, is stolen.Casey's beyond indignant.
The Turtles encounter an injured Triceraton, who helps them against a new assault from the Shredder. Karai struggles to choose between serving her master or her honor.
The Shredder is back ... rested up ... recuperated and repaired, and he has a new plan for global domination. The only thing he wants to do first is exterminate the turtles.
An artifact was found in April's restored Antique Shop. It's a strange puzzle box that's connected to April's the disappearance of her Uncle Auggie.
The Justice Force, a group of old school super heroes.
As he does every three years, Splinter mysteriously goes off leaving his four boys at home. Where he's going, he won't say. Unbeknownst to Splinter, the four boys are curious and follow.
Finding themselves in an inter-dimensional tournament, our four teenage mutant ninja turtles discover a past about Splinter they never knew
As the BattleNexus Tournament continues, Leonardo has been poisoned and lies unconscious fighting for his life. Splinter is wrongly imprisoned for an attempt on the Daimyo's life.
It's down and dirty time. Splinter is imprisoned. Leo is dying of poison. Don and Usagi are fighting for their lives and the life of the Daimyo against a horde of assassins.
The Triceratons have invaded looking for the Fugitoid. Unfortunately, no one on earth knows what the heck the big horn heads are talking about.
Having managed to rescue Casey and April from becoming slaves, the turtles have lost Donatello to the Triceratons.
Searching for the captive Donatello, Leonardo, Raphael and Michelangelo sneak their way into Republic Central, the hub of the Triceraton Homeworld.
Professor Honeycutt has returned on Earth, and now the Triceratons are coming to Earth for him.
The Turtles are captured by Agent Bishop, who reveals he made a deal involving Honeycutt and the Federation.
A standoff between Bishop, the Turtles, the Triceratons and the Federation ensues.
While the Turtles attempt to assess the damage around their lair, they find that adjusting to their post alien invasion lives may be harder than they thought.
Leatherhead thinks he killed Michelangelo and runs away. The Turtles race to find him before a big-game hunter does.
Our heroes return to Casey's grandmother's farmhouse for some much needed R&R... which is quickly cut short by two surprise encounters
When Michelangelo and Leonardo are out getting a little night air, they cross paths with a caped crusader who ends up saving their lives
On Christmas, Michelangelo finds a stray kitten and runs foul of a group of criminals hoping to attain a profit from some stolen toys. Back at the Turtle Lair, his brothers and Splinter prepare to celebrate with some old friends.
The turtles stumble upon the Shredder's real reason for "helping" New York.
April asks the Turtles to help perfect her ninjitsu skills but they refuse, telling her the story of the time they acted as sensei to a very familiar looking boy.
When Angel's brother disappears in the Wall Street area, the turtles jump to help her.
The Shredder sends Stockman and Hun on a quest to retrieve an Antigravity Generator from the city of Beijing, which is still floating in the upper atmosphere, thanks to the Triceratons.
The Entity and his kind are awakened through a rare planetary alignment, and, harnessing great power, they proceed to start shifting the tectonic plates in order to bring back their world.
The turtles get sucked into a time traveling adventure by the somewhat vapid but totally cute Renet, Apprentice Timestress.
The Shredder gives a mission to Hun as his last chance to prove himself a worthy warrior. If he fails, it's death for Hun.
The Turtles are lost in time and space. Michelangelo arrives in a dimension where his brothers are superpowered beings fighting their evil mentor.
The Turtles are lost in time and space. Raphael arrives in a dimension where cycle racers risk their lives for victory.
The Turtles are lost in time and space. Donatello arrives in a dimension where the Shredder has taken over and his brothers have drifted apart.
The Turtles are lost in time and space. Leonardo arrives in a dimension of the samurai rabbit Usagi Yojimbo.
Leonardo and Usagi arrive in the Battle Nexus hoping for a way to reunite the four turtles and their master.
Agent Bishop captures Splinter and attempts to extract his DNA to create the ultimate mutant warrior.
Splinter receives a vision of his Master Yoshi...and a mission. He must stop the Shredder.
The Shredder is leaving Earth in a spaceship of his own construction, intent upon wreaking havoc on the Utroms and the galaxy. Splinter, the Turtles and Bishop attempt to bring down his ship before it's too late.
Casey's cousin comes to the Jones Farm to look for hidden treasure. Unfortunately, he brings some Purple Dragons with him.
The People's Choice: Out camping for the night, the four turtles find themselves in the middle of an election. It's not any ordinary election. The two female candidates are from a distant planet where the political process is trial by combat.
Sons of the Silent Age: Taking a Huck Finn styled trip down a local river, the turtles, Casey and April discover a nuclear power plant ... as well as mermen of Y'Lantias ... the last of their kind.
Dragon's Brew: Hun's taking the Purple Dragons to new heights. He hijacks a top secret government shipment... one of Bishop's little surprises.
Grudge Match: Mikey's blowing off trainings more than ever; he's the BattleNexus Champion, after all! Who needs training?
Wing and a Prayer: It's a bird! It's a plane! Okay, it's this guy with angel wings, an Avian, named Raptarr who is after this other guy with metal wings, named Mephos, who wants to take over the Avians' flying city.
Everything that can possibly go wrong for the turtles, does go wrong for the turtles.
Agent Bishop launches a plan to get the President on his side, by making the Turtles look like alien invaders.
Leonardo goes with Casey to put an end to Hun's plans to bring the Purple Dragons to glory. But can both control their anger and succeed in their mission?
Vigilante cop Nobody enlists the help of the Turtles to protect a witness and take down the leader of the Turks, a violent new street gang.
On Halloween night, a hideous six-armed idol is used to invoke a horde of imps and their master, The King of Thieves.
Usagi Yojimbo visits Leo to counsel him. He brings an unruly friend with him - and an assassin.
The Ancient One: It is time for Leonardo to move on. Splinter sends Leo to a new sensei ... or rather, a very old sensei. The journey is long and perilous. Can Leonardo look into himself and find the right answers to his questions?
While Leonardo trains with the Ancient One in Japan, Karai goes after the remaining Turtles and Splinter who must defend their home from Foot Ninja without Leo's help.
Leonardo returns from Japan to wreak vengeance on the Foot and Karai.
Outbreak: Something is growing and spreading in the sewers and the waterways.The remnants of Bishop's 'aliens' have infected various animals, mutating them into horrible beasts ravenous for anything that gets in their way... including turtles.
The Trouble With Augie: April receives a message from her long, lost Uncle Augie ... who's trapped in another dimension.
Stockman finally succeeds in cloning himself a new body, or so he thinks. Something has gone horribly wrong and his new body soon begins to decay. Losing both his mind and body, Stockman goes after April O'Neil in revenge.
The Return of Savanti Romero: Part 1: Evil demon sorcerer Savanti Romero is back! Back in time, that is - he's stuck in the Jurassic period, but is causing trouble for the Turtles in the present day.
The Return of Savanti Romero: Part 2: Evil demon sorcerer Savanti Romero has lured the Turtles back to the Jurassic period to exact his revenge, as well as get his hands on the Time Sceptre.
The turtles are cleaning up their new lair. Donatello shorts out a circuit breaker. Michelangelo begins to flip out, but Splinter suggests telling stories. Leo relays a story that the Ancient One told him at the end of S4E14.
Donatello starts to undergo a horrifying mutation after his previous encounter with Bishop's mutants. The Turtles place him in April and Casey's care but unknowingly put the pair in danger.
Leo, Mikey, Raph, Splinter, and Leatherhead are desperate in curing Donny. Their only choice is to make a deal with the devil (Bishop himself).
The TMNT return to New York to retrieve a pendant that Bishop wants in exchange for Donatello's cure. And it's under the ownership of the New Shredder, Karai.
The turtles are sick of being stuck inside their lair and decide to go out and enjoy the night, but they are approached by strange warriors who make the night a little more interesting.
Lap of Gods: Abducted by the Ninja Tribunal and separated from Master Splinter, the Turtles and the human Acolytes are taken to Japan to begin their training. And they're going to need it, because the ancient evil is on its way.
Demons and Dragons: The Turtles begin training with the mysterious Ninja Tribunal, experimenting with new powers and weapons despite Splinter's reservations, not to mention his portentous dreams of their demise!
Unable to sleep, the Turtles overhear Splinter and the Ancient One arguing about the Ninja Tribunal during their late night meditation. The pair tell the Turtles the origins of the Ninja Tribunal and of their archenemy, Oroku Saki.
More Worlds Than One: The Turtles and company continue their training under the Ninja Tribunal, learning to fight in the physical as well as mental and spiritual worlds.
Beginning of the End: Returning to the Tribunal Monastery with the second Shredder Artifact, things seem to be going well for our heroes when-Deception! The Foot Mystics infiltrate the Monastery and pose as members of the tribunal.
Mikey tries to be a superhero and join the Justice Force, but finds it more difficult than he'd thought. Meanwhile Stockman and Bishop accidentally unleash Nano on the superhero team.
New World Order: Part 1: The original Shredder has been resurrected by the Foot Mystics, whose agenda is to destroy Karai-the "false Shredder."
New World Order: Part 2: In their attempt to save Karai and take out the Foot Mystics and new Shredder, the Turtles wind up in a raging battle filled with magic and martial arts at Foot Headquarters.
Fathers and Sons: Weary after their first battle with the new Shredder, the Turtles doubt they can defeat him. To lift their spirits, Splinter shares a tale of the Turtles' toddler days.
Past Present: Shredder begins to build a new dynasty in New York, transforming the whole island into a hellish nightmare. The Turtles team up with Karai in a daring plan to direct Shredder's energy against him.
The Turtles gather all of their friends, and some old enemies, to save the world by destroying the Tengu Shredder once and for all.
Enter the Dragons: Part 2: The final showdown! With the help of allies and enemies alike, the Turtles have fought their way through a demonic version of New York to confront the Shredder once and for all!
Future Shellshock!: The Turtles and Splinter suddenly find themselves in a futuristic world of flying cars, multiple atmospheric and gravity zones and a "melting pot" population of humans and aliens. Who's responsible for this mess?
Obsolete: Hoping to fix the Time Window and return home, the Turtles sneak out with Cody and go to O'Neil Tech. However, Darius sees the guys and wants them away from Cody and in his lab for study!
Home Invasion: Raphael is impatient with the highly automated future - especially when Cody builds the Turtles a fancy new Dojo complete with realistic holographic simulation battle programs.
Headlock Prime: When he sees an ad for a pro-wrestling tournament, a homesick Raph can't resist. But the evening of fun is spoiled when TRIPLE THREAT, a banned wrestler with three bickering heads, crashes the arena.
Mikey, obsessed with the video game Helix, goes crackers when he finds out that the sequel is being released. But at the mall, Jammerhead and the Street Phantoms hijack the delivery trucks full of Helix 2 and frame the turtles for the crime.
Bishop to Knight: The guys are shocked to find that their old archenemy, Agent Bishop, is alive and well in the year 2105. And worse, he's President of the Pan-Galactic Council?!
Night of Sh'Okanabo: When Mikey finds out that Cody has never seen a horror flick, our boisterous movie aficionado drags Cody and his three brothers downtown for a little horror movie festival viewing.
Clash of the Turtle Titans: Mikey is shocked to discover someone has taken over his old super hero persona TURTLE TITAN. Insane with jealousy, Mikey tries to put the kibosh on the 22nd century imposter.
Fly Me to the Moon: Cody and the Turtles go to the moon in search of a rare lunar alloy. But their quest is cut short when they discover that the Inuwashi Gunjin have been sent there by Darius Dun to make sure that they never come back alive.
Invasion of the Body Jacker: Jammerhead takes identity theft to whole new level when he gets his hands on the ultimate stealth device-The Bodyjacker! He uses it to take over Darius Dun's body!
The Freaks Come Out at Night: After an outing downtown, Mikey starts behaving strangely -- as in super strength, green-slime-spewing strangely. The reason, the Turtles soon discover, is that Mikey has been "implanted" by one of Sh'Okanabo's "gene-seeds".
Bad Blood: There are some new terrapins in town - the Dark Turtles: the psychotic clones of the original TMNT. They can match the boys kick for kick (or in Mikey's case, quip for quip).
The Journal: While rooting around in Cody's Trophy Room, Don, Leo, Mike and Raph come across the old "future history" journal kept by April O'Neil and Casey Jones.
The Gaminator: The Turtles get their hands on a prototype game system called "The Gaminator, " rumored to be the ultimate gaming experience. They get more than they bargained for when they are digitized and sucked into the game.
The Turtles graduate to the next ninja rank.
Jammerhead escapes from jail and goes after the turtles.
When Cody uncovers Darius Dun's secret weapons manufacturing program, he and his uncle have a final showdown over who will ultimately control the vast O'Neiltech empire.
Turtle X is on the rampage throughout New Manhattan - but Cody insists he has nothing to do with it. It turns out the fugitive Darius Dun planted a "Trojan Horse" virus in Cody's exo-armor and is now controlling Turtle X to enact his revenge on his nephew and the Turtles. The guys have to work together to take down the deadly Turtle X - a prospect made all the more difficult when Cody gets trapped inside!
The Turtles enter a tricked-out Hovershell in a cross-country road race that pits the latest high tech experimental vehicles against one another. But the fun and games quickly turn serious when Triple Threat decides to crash the race and steal all the cars.
President Bishop enlists the help of the Turtles when he is attacked by monsters he helped create in his past life. The "brain" behind the attacks is revealed to be Baxter Stockman who seeks revenge for Bishop's actions fifty years prior.
DNA is Thicker than Water: Darius comes down hard on the Darks and places the blame squarely on Dark Leo's spiky shoulders. To prove that he is an apt leader Dark Leo devises a plan to destroy the Turtles from within.
Raphael has contempt for Michelangelo's geeky toy collection, but when the leader of the Inawashi Gunjin comes to the Turtles for help with a malevolent alien, Raphael must think like a geek to beat Aramzedo, the ultimate collector.
The Day of Awakening: When the entire population of Moonbase Bishop goes missing, it appears that Sh'Okanabo has jump started his plan to take over the Earth.The Turtles stage an assault on the base, only to find a bigger, badder Sh'Okanabo!
Torbin Zixx convinces the Turtles to help him recover an experimental matter transmitter that he was forced to give to Boss Zukko to pay off an old debt. The fate of the world may rest on the success of their mission. But can they trust Zixx?
SuperQuest: The good news is the Turtles have found more of Splinter's lost data bits! The bad news is they're imbedded within the interface of Mikey's favorite online video game, SuperQuest!
Karate Schooled: When the turtles are reunited with Casey and April, it's smiles all around ... until it becomes clear that Casey's being brainwashed by his new martial arts instructor, Master Khan, a devoted Foot operative.
Something Wicked: The turtles journey into cyberspace as Cybernauts on a mission to save as much of Master Splinter as they can find. But, they find far more than they're ready for. The Shredder! Born again. Inside the digital realm.
The Engagement Ring: Casey and Raph head to Chinatown to find an engagement ring for April. They find one, all right. Too bad it has dark, transformational powers. Powers that are of interest to Hun and the Purple Dragons as well...
Hacking Stockman: While Don focuses on collecting Splinter's data bits, his brothers find themselves pulled into a war between The Foot and the Purple Dragons. But things get a lot worse when the cyber-Shredder finds a way out of the digital realm!
Incredible Shrinking Serling: Desperate to get back to his own time, Serling builds a makeshift Time Window for himself. But when he's zapped to the NYC sewers to Turtle Tot time it's his worst nightmare as they tap him as their favorite new toy.
Cyber-Shredder unleashes a virus that wipes the Turtles' memories, reprogramming them so that they work for the Foot. The Turtles do the bidding of Master Khan while April, Casey, and Serling attempt to restore the memories of the Turtles.
Web Wranglers: When the Cyber Shredder creates a web portal that will allow him to venture from cyberspace into the real world, he first tests the device by releasing all sorts of mutants and monsters from various online programs.
When Donnie discovers that several of Master Splinter's data bits are trapped within one of Mikey's favorite video games, the turtles must upload themselves into an online medieval fantasy world to put their father back together again.
Virtual Reality Check: The turtles leave Cyberspace to find everything very ... normal. But, as this normalcy starts to unravel, the turtles realize they're still in Cyberspace, and the Shredder is tricking them.
City Under Siege: With the Foot reassembled and his powers greater than ever, the Shredder hacks into the NYC computer grid and brings the city to its knees! The Turtles take to the rooftops to stop him!
Raphael and Michelangelo fight over a superhero cape that grants superpowers, while a supervillain attempts get his hands on the cape for himself.
The Turtles rescue Master Splinter just in time for April and Casey's wedding. As old friends arrive from near and far to witness the ceremony, an old enemy plans one final attack on the Turtles and their allies.
A monster from beneath Earth attacks the Turtles; the group traces the beast to a remote island where an old foe lives.
